Post by Dreamer on Jan 12, 2017 19:52:00 GMT
Calendar and Events
Although the original intent was to use an actual calendar format, the admin found it difficult to do so. Instead each day will be listed with the actual dates with which it coincides, as well as the description of weather and any events that may be held that day.
Day 1
June 22-24
The day starts out cool, with a dry breeze but heats up quickly, and cats are advised to find shade.
Day 2
June 25-27
The heat doesnt abate throughout the night, and the day starts out warm, causing cats to seek cool water or shade.
Day 3
June 28-30
A good wind starts up, blowing in refreshing mist from the ocean adding a salty tang to the air and cooling it down.
Day 4
July 1-3
There seems to be an air of anticipation, the mild weather has encouraged humans to be out and about, interfering with hunting and patrols.
Day 5
July 4-6
Human activity is at a height and cats are forced to go out early in the morning or evening to get things done, due to the presence of humans.
Festival of Night of Sky Lights occurs.
Day 6
July 7-9
The weather is still mild but the clans are in clean up mode after human activity and hunting extra to make up for a slight shortage.
Day 7
July 10-12
Humidity is getting more and more obvious and the heat is back up, making cats more quickly tired.
Day 8
July 13-15
A storm is coming, and even those who are not Skywatchers can feel the heaviness in the air, as the clans hunt extra and shore up their camps against the coming storm.
Day 9
July 16-18
Rain pours from the sky and heavy winds whip the ground, it is dangerous to leave the dens, and cats huddle together for warmth and any dry spot they can find.
The Fast occurs.
Day 10
July 19-21
The storm has passed, but now the clans must face the aftermath, which includes a large amount of debris and fixing up camp.
Day 11
July 22-24
Everything is back to normal, warm but with a tolerable breeze, and no clouds in sight.
Day 12
July 25-27
The wind picks up, causing large waves and knocking things over, but making it easy to take down birds.
Day 13
July 28-30
A mist seeps over the territories in the morning, and temperatures are ideal.
The Tournament occurs.
Day 14
July 31- August 2
A light rain sweeps the territories, refreshing and revitalizing the clans.
Day 15
August 3-5
The rain has continued solidly for several days, and medicine cats worry that the constant state of wetness could negatively impact health with either matted fur, rubbed raw skin, or chills and sickness.
Day 16
August 6-8
The rain finally stops just in time for the gathering, but everyone is still mostly wet and grumpy, even thought it is cooler than it has been in almost moons.
Gathering tonight.
Day 17
August 9-11
The clans are happy to be able to be out and about and dry, and take advantage of the weather for intensive apprentice training.
Day 18
August 12-14
The skies are dotted with clouds and persistent winds, it is an excellent day to be by the water.
Day 19
August 16-18
Lethargy has set in the clans, and most cats come out only between dusk and dawn.
Day 20
August 19-21
A surprise storm slams the clans and causes flooding in the lower regions of the territory, but is over relatively quickly.
Day 21
August 22-24
The water is still taking time to recede and certain areas are washed out, but it is pleasant enough in temperature.
Day 22
August 25-27
A heat wave rolls through the territory, drying up an excess water and making it difficult to get a good drink.
Day 23
August 28-30
A relatively uneventful day with consistent breeze and a few clouds, but not unbearably hot.
Medicine Cat Meeting Tonight.
Day 24
August 31- September 2
Warm morning with increasing humidity, scattered showers in the afternoon.
Day 25
September 3-5
Random showers throughout the day from varying intensities of slight drizzle to complete down pour.
Day 26
September 6-8
Cloudy day with high winds, risk of tornadoes.
Day 27
September 9-11
A canopy of clouds protects the clan from the worst of the hat, but occasional breaks allow the sun to show through, and the clouds finally pass around sunset.
Day 28
September 12-14
Warm and sunny, the day is fairly even and uneventful, although the air is eerily still.
Day 29
September 15-17
The territories are much quieter, and humans less active, despite the temperatures being pleasant.
Day 30
September 18-21
Days are starting and ending at cooler temperatures, and the heat is not nearly as intense, with clouds and open air sharing equal space in the sky.
Although the original intent was to use an actual calendar format, the admin found it difficult to do so. Instead each day will be listed with the actual dates with which it coincides, as well as the description of weather and any events that may be held that day.
Day 1
June 22-24
The day starts out cool, with a dry breeze but heats up quickly, and cats are advised to find shade.
Day 2
June 25-27
The heat doesnt abate throughout the night, and the day starts out warm, causing cats to seek cool water or shade.
Day 3
June 28-30
A good wind starts up, blowing in refreshing mist from the ocean adding a salty tang to the air and cooling it down.
Day 4
July 1-3
There seems to be an air of anticipation, the mild weather has encouraged humans to be out and about, interfering with hunting and patrols.
Day 5
July 4-6
Human activity is at a height and cats are forced to go out early in the morning or evening to get things done, due to the presence of humans.
Festival of Night of Sky Lights occurs.
Day 6
July 7-9
The weather is still mild but the clans are in clean up mode after human activity and hunting extra to make up for a slight shortage.
Day 7
July 10-12
Humidity is getting more and more obvious and the heat is back up, making cats more quickly tired.
Day 8
July 13-15
A storm is coming, and even those who are not Skywatchers can feel the heaviness in the air, as the clans hunt extra and shore up their camps against the coming storm.
Day 9
July 16-18
Rain pours from the sky and heavy winds whip the ground, it is dangerous to leave the dens, and cats huddle together for warmth and any dry spot they can find.
The Fast occurs.
Day 10
July 19-21
The storm has passed, but now the clans must face the aftermath, which includes a large amount of debris and fixing up camp.
Day 11
July 22-24
Everything is back to normal, warm but with a tolerable breeze, and no clouds in sight.
Day 12
July 25-27
The wind picks up, causing large waves and knocking things over, but making it easy to take down birds.
Day 13
July 28-30
A mist seeps over the territories in the morning, and temperatures are ideal.
The Tournament occurs.
Day 14
July 31- August 2
A light rain sweeps the territories, refreshing and revitalizing the clans.
Day 15
August 3-5
The rain has continued solidly for several days, and medicine cats worry that the constant state of wetness could negatively impact health with either matted fur, rubbed raw skin, or chills and sickness.
Day 16
August 6-8
The rain finally stops just in time for the gathering, but everyone is still mostly wet and grumpy, even thought it is cooler than it has been in almost moons.
Gathering tonight.
Day 17
August 9-11
The clans are happy to be able to be out and about and dry, and take advantage of the weather for intensive apprentice training.
Day 18
August 12-14
The skies are dotted with clouds and persistent winds, it is an excellent day to be by the water.
Day 19
August 16-18
Lethargy has set in the clans, and most cats come out only between dusk and dawn.
Day 20
August 19-21
A surprise storm slams the clans and causes flooding in the lower regions of the territory, but is over relatively quickly.
Day 21
August 22-24
The water is still taking time to recede and certain areas are washed out, but it is pleasant enough in temperature.
Day 22
August 25-27
A heat wave rolls through the territory, drying up an excess water and making it difficult to get a good drink.
Day 23
August 28-30
A relatively uneventful day with consistent breeze and a few clouds, but not unbearably hot.
Medicine Cat Meeting Tonight.
Day 24
August 31- September 2
Warm morning with increasing humidity, scattered showers in the afternoon.
Day 25
September 3-5
Random showers throughout the day from varying intensities of slight drizzle to complete down pour.
Day 26
September 6-8
Cloudy day with high winds, risk of tornadoes.
Day 27
September 9-11
A canopy of clouds protects the clan from the worst of the hat, but occasional breaks allow the sun to show through, and the clouds finally pass around sunset.
Day 28
September 12-14
Warm and sunny, the day is fairly even and uneventful, although the air is eerily still.
Day 29
September 15-17
The territories are much quieter, and humans less active, despite the temperatures being pleasant.
Day 30
September 18-21
Days are starting and ending at cooler temperatures, and the heat is not nearly as intense, with clouds and open air sharing equal space in the sky.